![]() Even the weakest worm can take you out if you are not careful. I think the essense of the sshock games is giving the player this constant sense of danger. ![]() when you could actually slice them in 2 with the saber which is much better way to dispatch the enemies. There´s specific spots where weapons on Superb or good condition are located, while you reach those the idea is to evade confrontation since most enemies respawn there's no real benefit on shooting them. Well if you pick a weapon on "Shoddy" state despite the repairs it will eventually brake. But I still can't find a manual that will paint this (usually work with 3D graphics is signed there). gam file, and that requires the ShockEd program. It seems to me that in this case, the Repair will become much more relevant.Īll I could find out was that the game stats / parameters are hidden in the. Is there a way to make the skill more useful in this regard? Well, for example, if Repair is 3, then the state will become 3 out of 10, and so on. Is there a way to modify any files somehow to improve it? Personally, I don't like the fact that this skill is not very relevant And the most annoying thing, regardless of the level of the Repair, the repaired weapon will always be with a state of 2 out of 10, that is - a maximum of 10 shots - and repaired again. I have a question (Sistem Shock 2) regarding the Repair skill. some skill setting can be found there as well, but how they actually work is controlled by scripts - above average knowledge of SS2 editing is required if you want to mess around everything that has been mentioned, and coding skills are required if you want to change how the skills work. Weapon settings can be found in the gamesys, which will get loaded and can be edited if you open any map that uses the gamesys in question. textures can be opened in any texture editor, gimp for example. Long answer - mis files are the maps, they can be opened in the ShockED editor (gam files, which is the gamesys, can be edited there as well), bin are the objects which can be opened in blender if you have the proper plugin, osm are the vanilla script files which cannot be edited, res are auxiliary files which can be ignored. short answer - you would have to get into SS2 modding, and you would have to go in deep. GEXtra: I suspect there is an answer to my question.
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